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Sunday, April 22, 2001

gamer's corner

The war of 4

Mechwarriors 4 provides great gameplay with an easier interface

By JAMES OVERLY
Cyber Works

Welcome to January, the month that is spent playing with all those wonderful new toys that were under the Christmas tree. We hope everyone received what was on their list. For those of you still looking for more or wondering just how good the toys are that you did not get, we have the software for you.

Mechwarrior 4 - now here is a game that is approaching Hollywood status as far as sequels go. With this being the fourth in the series, just how good can it be? Read on and experience the raw power of commanding 85 tons of metal, missiles and machine guns.

The premise of Mechwarrior 4 is rooted deep in the Battletech universe. There have been a multitude of books and games about every aspect of this world and the giant machines know as Mechs. Although there is a wonderfully rich world woven around these machines, none of this knowledge is needed to play the game. For those of you who are intrigued by the story line it is but one of many and fits into the ever-growing Battletech universe.

Mechs resemble giant walking robots with enough firepower to blow apart anything that stands in their way. These robots are used to fight the wars and are much more powerful than the more conventional military units like tanks and jets. (although, in the game, there are some conventional units that are used to annoy your Mech and are a blast to destroy).

The Battletech universe is based on several factions or families that fight for the usual reasons, territory, power, and just plain revenge. Our chapter of the saga is based on a planet that your family controls until its members are brutally killed. Now you, one of the last living rightful heirs to the throne, are called upon to bring justice to those who destroyed your home. To all the loyal fans of Battletech please do not flame me for this oversimplification of this story, or let it deter anyone new to the Battletech universe from exploring more of it.

The story line is engaging and the cut scenes, although small, were well acted, except for the main character, who was much too bland. I enjoyed following the entire story and it made each mission more worthwhile. The story is linear but satisfying to complete, with a tough opponent at the end.

After the game's intro, very well done if not quite as gripping as those before it, one can immediately launch into the action. However, for those needing some idea how to play the game and control the Mech, there is a thorough tutorial that takes one through all the elements of controlling a Mech. Here is one of the game's strengths and drawbacks, the amazing amount of control one has in setting up the Mech and controlling it. However, this makes for a steep learning curve. I came onboard with these games with the second sequel and always found learning all the details of each Mech daunting at best.

After learning these details, this game becomes wonderfully addicting and incredibly satisfying to play. Stay with it; the reward for successfully learning how to control a Mech is the ability to destroy every opposing Mech who has the unfortunate luck of crossing your path.

Each Mech is controlled by a single human pilot. The game simulates what this pilot would see and do in the cockpit of the Mech. From inside this cockpit, the pilot controls the movement, speed and weapons of a variety of Mechs. There are 21 basic designs, but each of these can be modified in a number of ways. There are literally thousands of different Mech variants that can be created. This modification can be a lot of fun. The weapons, ammunition, armor, speed upgrades, can all be tweaked in extremely useful ways; need more armor, drop a weapon or two, want all the fire power possible, lower your speed upgrades. With laser weapons heat becomes an issue - too much and the Mech shuts down - but no problem, just add heat sinks.

The basic design of a Mech is two legs, two arms, torso and a head.

Each part of a Mech's chassis can hold different types and amounts of weapons. There are also different sized Mechs. A smaller Mech weighs in at 30 tons to a large Mech of say 75 to 85 with the largest being 100 tons. The bigger the Mech the more weapons and armor but much less speed and maneuverability. A good Mech is a balance of weapons, armor, and speed. The type of mission also playas a part; with some weapons needing ammunition, a long fight is out of the question. Weapons also have ranges, both long and short; this too plays a factor in how to equip your Mech.

Once again this may sound overwhelming, however the user interface is quite simple and modifying each Mech has never been simpler. One of the improvements has been the interface. Out of all the games this one has been the easiest of all for me to play. Now one could say that is because I have played two before this one. I do not usually play simulators and it has been more than 2 years, so playing one is like relearning it each time.

Perhaps most intriguing were the graphics; for the first time the Mechs were greatly detailed and did not pixelate when approaching. I enjoyed all the graphics throughout the game.

Also unique were the Mechs in the cut scenes. Each Mech was represented with the exact weapons and other modifications that were made to it during the setup before the mission. Each mission starts with a briefing and during this briefing one could usually see the Mech and any lance mates (teammates) that were in the mission. Just a small detail but one that helped to better immerse into the game.

The game play is fun, with every kill satisfying. There are no easy battles if the difficulty level is set to the hardest. The enemy AI is quite challenging and offers an excellent range of abilities making it fun for every level of player. This also adds to the replay ability of the game as the Mechs act and respond differently as the difficulty level is changed. There are a number of single player challenges besides the campaign to keep one busy long into the night.

This game may be the fourth in a series, but it seems to have captured all the elements of a great game and then some. For anyone who likes to command missiles, lasers, cannons and machine guns, all the while destroying the bad guys in rich big explosions, this is the game.

Gaming Goodness: Thumbs up.

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Dot Com Northeast Wisconsin's Internet Monthly, is a publication of
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